JAVA Standard Edition (SE) Training.

 Course Details (PDF)

Java Platform, Standard Edition (Java SE)
From Yes-M Systems LLC

Length: Approx 4 weeks/40 hours
Students with experience in object-oriented programming

Student Location – To students from around the world
Delivery Method:
Instructor-Led – Live online Training

A.   Course Summary

About this Course:

This 40+ hour/4 week course is designed to give students a solid knowledge in the basics of Java SE Programming, Object Oriented Programming Concepts, Packages, Thread Programming, Collections Framework, I/O Streams and Swing API. Each concept will be discussed using interactive class notes along with relevant built-in examples/applications. This course is taught by experienced instructors  with 10+ years of development and training experience.

This course will allow the students to understand various core Java concepts including:

(i)     Learning the basics of Java SE Programming
(ii)    Learn core concepts of Java programming
(iii)   Understanding Object Oriented Programming Concepts
(iv)   Packages, Thread Programming
(v)    Collections Framework, I/O Streams.
(vi)   Learn how to use IDE for Java application development
(vii)  Use Eclipse Indigo 3.7.1 for Java EE Developers
(viii) Exposure to lots and lots of working examples
(ix)   Hands-on examples via class work and/or home work


You would be able to develop data driven Java application for desktops by implementing OOP concepts and swing API.


B.   Java Platform, Standard Edition (Java SE) Course Details

1.    Basics of Java
1.1  Introduction to Java Platform Standard Edition (Java SE)

1.2  Java programming Basics

1.3  Introduction to Java Development Tools

1.4  Exploring your Java Class & Compiling and Interpreting Applications

2.    Types, Values, Variable & Operators
        2.1  The Kinds of Types & Values
               2.1.1 Primitive Types and Values
               2.1.2 Reference Types and Values
               2.1.3 Parameterized Types
        2.2  Type Variables
                2.2.1 Variables of Primitive Type
                2.2.2 Variables of Reference Type
                2.2.3 Practical (Hands-on Working Examples)
        2.3  Kinds of Variables
                2.3.1 Practical (Hands-on Working Examples)
        2.4  Data Type Casting
                2.4.1 Practical (Hands-on Working Examples)
        2.5  Java Arrays, Multi-Dimensional Arrays
                2.5.1 Practical (Hands-on Working Examples)
        2.6  Using Operators
                2.6.1 Practical (Hands-on Working Examples)

3.    Flow Control
        3.1 Conditional Statements
        3.2 Looping Statements
        3.3 Practical (Hands-on Working Examples)
        3.4 Branching Statements Practical (Hands-on Working Examples)

4.    Classes & Methods
         4.1  Declaring Classes
                4.1.1 Generic Classes and Type Parameters
                4.1.2 Practical (Hands-on Working Examples)
         4.2  Defining Methods
                 4.2.1 Passing Parameters by Values
                 4.2.2 Generic Methods
                 4.2.3 Use Static methods, JavaBeans Naming & & Var-Args
                 4.2.4 Practical (Hands-on Working Examples)
         4.3  Develop Constructors
                 4.3.1 Practical (Hands-on Working Examples)

5.    Object Oriented Programming (OOP) Concepts
        5.1  Describe Encapsulation, Use Polymorphism & Inheritance
               5.1.1 Practical (Hands-on Working Examples)
         5.2  Method Overriding, Overloading & Constructor Overloading
                 5.2.1 Practical (Hands-on Examples)
         5.3  Develop Interfaces, Abstract Classes & Nested Classes
                 5.3.1 Practical (Hands-on Working Examples)

6.    Packages
        6.1  Defining and Importing packages
        6.2  Access and non-Access Specifiers
               6.2.1 Practical (Hands-on Working Examples)
        6.3  Explore java.lang package – Using String & Wrapper classes
                6.3.1 Practical (Hands-on Working Examples)

7.    Exception Handling
        7.1  About Java Exception Handling & Exception Hierarchy
        7.2  Using try-catch Blocks
                7.2.1 Practical (Hands-on Working Examples)
         7.3  “throws” keyword, throwing(throw) an Exception & “finally” Statements
                 7.3.1 Practical (Hands-on Working Examples)

8.   Threads
       8.1  Introduction to Java Multithread Programming
       8.2  Creating a Thread – Implementing Runnable & Extending Thread
               8.2.1 Practical (Hands-on Working Examples)
       8.3  Creating Multiple Threads and Joining Threads
       8.4  Java – Thread Synchronization
               8.4.1 Practical (Hands-on Working Examples)
       8.5  Interthread Communication and Java Thread Deadlock
               8.5.1 Practical (Hands-on Working Examples)

9.    Collection Framework
       9.1  Introduction to Collection classes & Interfaces
       9.2  Core Collections Interfaces: List, Set & Map
       9.3  Collection Classes – Lists, Sets, Maps & Using an Iterator
               9.3.1 Practical (Hands-on Working Examples)
       9.4  Storing User-defined classes in Collections
       9.5  Legacy Classes & Interfaces: Enumeration, Vector & Hashtable
               9.5.1 Practical (Hands-on Working Examples)
       9.6  Autoboxing and Unboxing
              9.6.1 Practical (Hands-on Working Examples)

10.    I/O Streams
           10.1  Overview – Stream I/O in Standard I/O ( Package)
           10.2  Byte Based I/O & Byte Streams
                     10.2.1 Byte Arrays
                     10.2.2 File I /O Byte Streams
                     10.2.3 Buffered I/O Byte Streams
           10.3  Formatted Data streams – Java DataInput / DataOutput Streams  
                     10.3.1 Practical (Hands-on Working Examples)
           10.4  Character Based I/O & Character Streams
                     10.4.1 Char Arrays
                     10.4.2 File I /O Character Streams
                     10.4.3 Buffered I/O Character Streams
                     10.4.4 Practical (Hands-on Working Examples)
           10.5  Object Serialization using the package
                     10.5.1 Practical (Hands-on Working Examples)
           10.6  Using PrintStream & PrintWriter

11.   Swing
        11.1  Describe the key features of Swing
        11.2  Add components to a JFrame using the ContentPane
        11.3  Using WindowBuilder – Java GUI designer
        11.4  Write Swing Applications using Swing components
        11.5  Event Handling
        11.6  Creating Data Driven Swing Based GUI Application

Disclaimer: Yes-M Systems and/or their instructors reserve the right to make any changes to the syllabus as deemed necessary to best fulfil the course objectives. Students registered for this course will be made aware of any changes in a timely fashion using reasonable means.

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